Enter the New Age
Mecatol Rex. The centre of the known galaxy and seat of the former Lazax Empire. Scarred by the flames of betrayal, Rex is a spectre of a fallen empire and of ages long forgotten, yet it remains an object of reverence— and desire—in a galaxy of conflict and uncertainty.
Once, the great city that spanned its surface was the pinnacle of civilization. Today, Mecatol City is naught but a blasted shell of its former glory, a grim respite in the toxic Sea of Desolation that covers the majority of the planet.
Even so, its parabolic history of decadence and destruction does little to deter those who would seek to harness its power. The Winaaran custodians who dwell within the remnants of the city maintain what is left of the former capital, waiting for one of the Great Races to step forward and take up the mantle of the former Emperors.
But who among the races of the galaxy could fill the void left by the Lazax? To lay claim to the throne is a destiny sought by many, yet the shadows of the past serve as a grim warning to those who would follow in their footsteps.
The next step in Twilight Imperium's tremendous legacy
For two decades, Twilight Imperium has thrilled gamers with its grand storytelling and tactical strategy. Now, players can explore the next step in the Twilight Imperium legacy with Twilight Imperium Fourth Edition, an epic game of galactic conquest for three to six players.
Each player takes command of one of seventeen unique civilizations to compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.
- 3 to 6 Players
- 4 to 8 Hours play time
- Ages 14 and Up
The Age of Twilight
No two games of Twilight Imperium are ever identical—at the start of each galactic age, the game board is uniquely and strategically constructed using 51 galaxy tiles that feature everything from lush new planets to supernovas, from asteroid fields to gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the centre of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate.
- 17 Faction Sheets
- 6 Command Sheets
- 51 System Tiles
- 354 Plastic Units
- 8 Strategy Cards
- 8 Ten-Sided Dice
- 1 Victory Point Track
- 59 Planet Cards
- 40 Objective Cards
- 50 Agenda Cards
- 80 Action Cards
- 41 Promissory Note Cards
- 1 Speaker Token
- 182 Technology Cards
- 2 Creuss Alpha/Beta Wormhole Tokens
- 1 Naalu "0" Token
- 1 Custodians Token
- 2 Nekro X/Y Assimilator Tokens
- 272 Command Tokens
- 289 Control Tokens
- 48 Trade Good/Commodity Tokens
- 49 Infantry Tokens
- 49 Fighter Tokens
A Galaxy of Change
Twilight Imperium commands an imposing legacy unlike any other game out there. For twenty years, this venerable strategy board game that casts players as the authors of their own epic, spacefaring saga has seen three full editions and several expansions, each of which has changed the thrilling gameplay and vibrant universe of Twilight Imperium. Twilight Imperium Fourth Edition sees several changes from previous editions in order to push the game forward into the dawn of a new age. These changes include but are not limited to:
- Trade - Trade contracts do not exist in Twilight Imperium Fourth Edition. Instead, commodities are traded between factions who have ships in adjacent systems
- Technology - Twilight Imperium Third Edition featured elaborate tech trees as a pathway to powerful technologies. The process of researching technology has been streamlined, as there are no longer specific technologies that are prerequisites for other advancements in Twilight Imperium Fourth Edition
- PDS Units an Space Docks - Previously, PDS units and Space Docks were constructed like any other unit. Now, PDS Units and Space Docks are created with the Construction strategy card
- Politics - Previously, in Third Edition, the politics phase began with the primary ability of the Politics strategy card. The agenda phase occurs at the end of every round after Mecatol Rex has been claimed
A New Era
Twilight Imperium generates unique space operas every time players sit down to play. Fourth Edition not only streamlines many of the rules found in earlier editions of the game, but also places further emphasis on player interaction.
With over 354 plastic units, 450 cards, 700 tokens, 50 galaxy tiles, and so much more, Twilight Imperium Fourth Edition redefines what it means to be epic in the world of board gaming.
The day will soon come when a Empire will rise. For the sake of all, may the new Emperor have not only the power to seize the throne, but the strength to hold together the peace. Are you ready for another age of twilight?