7 Wonders: Duel by Repos Production

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In 7 Wonders: Duel, you and your opponent each lead an ancient civilisation to greatness—but only one of you can win!

  • Over the course of three Ages you both draft cards, advancing your civilisation one development at a time.
  • You can choose to become a military superpower and conquer your opponent in battle or seek scientific supremacy.
  • You can bolster your economy with markets and ports or create great public works like aqueducts and senates.
  • Above all, you can build magnificent wonders which will give your civilisation lasting renown and ease your path to victory.

Organisation of the Card Board

At the beginning of each Age, lay out 20 cards according to the structure of the current Age. Some cards are laid out face up, and others face down.


The Wonders

You pay the cost of the Wonder (not the one of the Age card) then place your Age card face down partially covered by the Wonder card which is being constructed.


The Buildings

There are 7 different types of Buildings, easily identifiable by their coloured border. These include; Raw Materials, Manufactured Goods, Civilian Buildings, Scientific Buildings, Commercial Buildings, Military Buildings and Guilds.




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